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-->This section contains the reference pages for HLSL Shader Model 5.1, introduced with D3D12.
Pixel Shader 5
Shader Model 5.1 is functionally very similar to Shader Model 5, the main change is more flexibility in resource selection by allowing indexing of arrays of descriptors from within a shader.
Feature | Capability |
---|---|
Instruction Set | HLSL intrinsic functions |
Vertex Shader Max | No restriction |
Pixel Shader Max | No restriction |
New Shader Profiles Added | cs_5_1, ds_5_1, gs_5_1, hs_5_1, ps_5_1, vs_5_1, rootsig_1_0 |
In this section
Topic | Description |
---|---|
Shader Model 5.1 Objects | The following objects have been added to shader model 5.1. |
Shader Model 5.1 System Values | Shader Model 5.1 adds the following new system values. |